This study examines the traditional children's games played throughout X and Z generations in early childhood in Kırşehir. A case study, one of the qualitative research designs, was used in this study. The participants were 42 individuals (21 X generation and 21 Z generation). The data collected through the semi-structured interview questions were analyzed with open-coding and content analysis methods. After describing participants' demographic information (e.g., gender, age, occupation, education level, and residence), their opinions were taken by asking questions about the traditional and digital games they played. While 54 traditional games were found at the X, 43 games were reached at the Z generation. 17 games placed both at X and Z generations. Digital games were played only by the Z generation, which allocated more time to digital games than traditional games because of the Covid-19 pandemic. Based on these findings the changes in traditional children's games, which are an intangible cultural heritage, are detected.
Traditional Children's Games, X Generation, Z Generation, Early Childhood, Cultural sustainability.